Energy: Determines the amount of mana your character has.
Vitality: Determines the amount of life and stamina your character has.
Dexterity also determines your ability to equip certain weapons, mostly ranged weapons and the chance to block an enemy attack if equipped with a shield.
Dexterity: Determines how likely you are to hit your targeted enemy and how likely your targeted enemy is to hit you.
Each point of strength increases your damage by 1% of your weapon's damage.
Strength: Determines how much damage you deal with your equipped weapon(s), as well as determining the type of armor you are able to equip.
In Diablo II, the most notable change was the revamping of the Skill system that led to the replacement of the earlier Magic attribute with the more general Energy attribute. specific monster types depending on your weapon, and the +200% damage to demons bonus on Civerb's Cudgel do apply to it.ĭiablo II: Resurrected Review - Pile Of Old Bones It is not affected by the damage on your weapon or by having +% damage modifiers on your weapon. The damage increase from attributes (also called character damage) is determined by your class and level.
Magic: Increases the amount of damage done by your magic spells, increases your mana pool, and allows you to learn more advanced spells.
For the Barbarian in the Hellfire expansion, it also increases your damage.
Vitality: Increases your amount of life.
Some weapons require a certain amount of dexterity to wield. Rogues and in the Hellfire expansion Monks and Bards gain additional damage from Dexterity.
Dexterity: Increases your chance to hit the enemy, your AC (Armor Class)and chance to block with a shield.
Also allows you to wear heavier armor and weapons.
Strength: Increases the damage you deal with your regular attack.